Generating
random planet classes from real textures
The problem with using real textures is of
course that they quickly become recognizable and repeating.
Quite a few variations inside planet classes
can be achieved by randomly combining layers of of real object
textures. Currently I use 2 to 3 layers (surface,
air, clouds), with various types of transparency. The combination of
textures and
their transparency degree is modified randomly.
Apart from technique the results
depend of the textures used, so what has to be done is finding
the best ones available.
Since the difference are currently
only visual, the classification is done entirely according to
appearance:
no
atmosphere:surface is completely visible like on most
moons and planetoids
thin
atmosphere:occasional visible clouds with almost
complete transparency like on Mars
normal
atmosphere:mixture of clouds and mostly transparent
athosphere like on Earth
dense
atmosphere: dense clouds of no or very little
transparency like on Venus or Titan
very dense
atmosphere: athmospheric processes found on planet giants
(Click on the pictures for the full
resolution images)